AI Insights · Timothy · January 2024
Top 5 Cannabis Games Performance in Colombia for Q4 2023
Explore the performance of the top 5 cannabis games in Colombia during Q4 2023, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 cannabis-themed games on a unified platform in Colombia demonstrated varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at each game's performance.
Hempire - Weed Growing Game saw a notable fluctuation in revenue, starting at $32 in late September and peaking at $68 in early October, before experiencing a decline and stabilizing around $22 in December. Downloads for this game showed a general upward trend, starting at 867 in late September and reaching a high of 1.5K by the end of December. Weekly active users also increased steadily from 2.4K in late September to approximately 2.8K by the end of December.
Weed Factory Idle had a modest revenue peak of $13 in early October, with no significant revenue reported for the rest of the quarter. Downloads exhibited a gradual rise, beginning at 126 in late September and culminating in 319 by the end of December. The game’s weekly active users grew from 394 in late September to 603 by the end of the quarter.
Cheech and Chong Bud Farm experienced a varied revenue stream, peaking at $57 in early October and gradually decreasing to $11 by the end of December. Downloads were sparse, with only 247 downloads in early October and negligible numbers for the rest of the quarter. Weekly active users started at 65 in late September, peaked at 251 in early October, and then gradually declined to 77 by the end of December.
Weed Firm: RePlanted had minimal revenue, with a brief peak of $11 in mid-November. Downloads were relatively low, starting at 10 in late September with a slight peak of 20 in mid-October, tapering off to negligible numbers by December. Weekly active users were not significant enough to report for most of the quarter.
Wiz Khalifa's Weed Farm showed minimal revenue, with a small peak of $2 in mid-December. Downloads were low, starting at 3 in late September, with a minor peak of 22 in early December, and stabilizing at low numbers by the end of the quarter. Weekly active users were also low, starting at 29 in late September, peaking at 36 in early December, and then stabilizing around 30 by mid-December.
These insights are based on data from Sensor Tower, providing a comprehensive look into the performance trends of these popular cannabis games in Colombia. For more detailed insights, visit Sensor Tower.